Mag Duinn
Mag Duinn is a subterranian realm within the Cthonic Remains. While it has existed since the Time of Chaos, the realm was changed irreparably when it was invaded by the Cthonic Nazerack during his destruction of the Castelo Ayodar. Like a pest introducing foreign diseases to an untouched land, the ancient God contaminated this sheltered realm with cultures from the Upper Sphere and, furthermore, connected it to the greater Remains as it tunneled through. As such, Mag Duinn has become a stopping point for those capable of travelling between the mortal realm and the underworld.
Culture
Having remained largely untouched, even after the intrusion of Nazerack, Mag Duinn is a simple land that exists in a strange half-light, as the sun filters through the tunnel carved by the descent of the ancient God. Life in Mag Duinn is pastoral and rustic, with small villages loosely connected through large swaths of dangerous woodlands. As such, most villages are forced to be entirely self sufficient and have settled into simple lives of modest means and agriculture.
While most people in Mag Duinn don't aspire for more than a comfortable existence, they are highly superstitious and hold fast to a religion that predates the catastrophic intrusion. The old ways remain the primary belief of the lands and owes worship to the nature goddess Nespera. In recent years, these established beliefs have been challenged by new cults that now spread from village to village.
- The Ashen Bough: The formalized religion of The Old Ways, which are as unchanging as the land itself.
- The Groundskeepers: An offshoot of The Old Ways which opts to worship only the gentle aspects of nature.
- The Children of the Flame: Worshippers of light that believe Mag Duinn was intentionally plunged into darkness to atone for some ancient sin.
- The Taciturn Lot: Not an organized religion, but those who embrace logic and fact over superstition and religion are often mockingly referred to under this moniker.
Locations
Though comparatively small when compared to other regions of the surface world or the Cthonic Remains, Mag Duinn still a vast realm with a deep and varied geography. While most denizens of the realm will never see much more than the village they were born in, those that find the bravery to travel are capable of witnessing incredible natural and man-made wonders.
- Aldeia de Raiz - Central to the Vale de Raiz, this is one of the largest villages in the entire land.
- Aldeia de Espiga - A rural village entirely dependent on the production of cereal crops that grow in the surrounding farms.
- Novo Aragão - Currently in construction, this fortress is a monument to the terrestrial Castellón de la Aragão.
- Aldeia de Alagadiço - Nestled in the Slíomach Bog, a massive swamp, this village is home to a strange population.
- Cemitério dos Prazeres - Stretching out from the countryside outside Raiz, rumors claim that the boundaries of this cemetery expand every night.
- Ilha Lamento - An island in the center of the lake in the center of Mag Duinn hosts a magnificent Sanatório Desesperança where it is rumored any illness can be cured.
- Fásaigh Sangrenta - Once a mythical ancient woodland, this cursed forest is suffering from a supernatural blight.
- Dubh Sliogán - The forbidden woodland said to be home to the goddess Nespera.
- Scathanna - The holy capital of Mag Duinn, and home of Lord Salvadaro Harbin Glumbo.